

Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Streets of Rogue\StreetsOfRogue_Data\Managed\RakNetSwig.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Streets of Rogue\StreetsOfRogue_Data\Managed\ into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Streets of Rogue\StreetsOfRogue_Data\Managed\ (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Streets of Rogue\StreetsOfRogue_Data\Managed\NATTraversalForUNET.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Streets of Rogue\StreetsOfRogue_Data\Managed\NATTraversalForUNET.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Streets of Rogue\StreetsOfRogue_Data\Managed\AlienFXManagedWrapper3.5.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Streets of Rogue\StreetsOfRogue_Data\Managed\AlienFXManagedWrapper3.5.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Streets of Rogue\StreetsOfRogue_Data\Managed\cInput.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Streets of Rogue\StreetsOfRogue_Data\Managed\cInput.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Streets of Rogue\StreetsOfRogue_Data\Managed\.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Streets of Rogue\StreetsOfRogue_Data\Managed\.dll (this message is harmless)

Loading C:\Program Files (x86)\Steam\steamapps\common\Streets of Rogue\StreetsOfRogue_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Streets of Rogue\StreetsOfRogue_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Streets of Rogue\StreetsOfRogue_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Streets of Rogue\StreetsOfRogue_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Streets of Rogue\StreetsOfRogue_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Streets of Rogue\StreetsOfRogue_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Streets of Rogue\StreetsOfRogue_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Streets of Rogue\StreetsOfRogue_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Streets of Rogue\StreetsOfRogue_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Streets of Rogue\StreetsOfRogue_Data\Managed\UnityEngine.dll (this message is harmless) Renderer: NVIDIA GeForce GTX 780 Ti (ID=0x100a)

GfxDevice: creating device client threaded=1 The HOST experienced no issues, and was able to continue playing the game (but on this test run, we had him wait until the CLIENT had quit, and then the HOST quit as well.)

For this run, the CLIENT waited for 60 seconds before using TASK MANAGER to kill the game. The Issue was that once we had finished the floor, the HOST was able to proceed, but the CLIENT got stuck in the loading screen (where it says Floor X - Y), and was stuck at 0%. This is the CLIENT which experienced the issue.
